Chapter 189 A Young Man Arrives at Ubisoft
Chapter 189 A Young Man Arrives at Ubisoft
Chapter 189 A Young Man Arrives at Ubisoft
Lin Lixin recently felt that GAMENOVA was trending towards becoming a kindergarten.
Not long after Goch, who is a year younger than Carmack, joined Activision, another resume was sent to him.
However, this time the resume was sent from Ubisoft.
"Michel Ansel?"
Lin Lixin looked at the familiar name in surprise.
This is a Frenchman, strictly speaking, a Monacoese, who just returned to France last year to settle in Montpellier.
His connection with Ubisoft began nearly two years earlier than expected.
The butterfly effect of Ubisoft's acquisition by Gamenova seems to be continuing to expand.
"Yes, a 15-year-old boy, but surprisingly talented in computer animation."
On the other end of the phone, Bill, who was in charge of the handover, patiently explained to Lin Lixin, "The Guillermot brothers think his submission is very interesting and intend to formally hire him to join Ubisoft."
This matter has basically been unanimously agreed upon by everyone within Ubisoft.
The reason is none other than the outstanding performance of his entry in a computer animation competition recently held by Ubisoft.
It was an animation depicting Earth gradually turning into a desert.
Although it appears somewhat immature compared to some of the more elaborate works.
But the Guillermo brothers immediately took a liking to this young boy.
Now that Bill has contacted headquarters, the intention is naturally to have a further discussion.
"My opinion? Of course, no problem. It's not like we're new to taking in kids. Hmm—but that sounds a bit strange."
Lin Lixin chuckled; this saved him the trouble of poaching people himself.
Michel Ansel, or rather his entire family, has an inextricable connection with one of Ubisoft's flagship IPs.
Rayman.
Michel Ansel was the chief designer of the Lehman line and the father of Lehman.
His unique, vibrant 2D hand-drawn fairytale style is a breath of fresh air in today's environment dominated by both the United States and Japan.
For Lin Lixin, this is a good starting point.
Looking at the products that GAMENOVA has released so far, they cover all kinds of genres and themes, but there is one thing that Lin Li-hsin has been deliberately avoiding from the very beginning.
Horizontal jumping game.
Nintendo has its own Super Mario series IP, and Sega's Sonic is about to be released.
It seems that GAMENOVA doesn't really have any notable titles in the side-scrolling jumping genre.
If we have to categorize them, the closest to this concept are Castlevania and Contra.
"Michelle is still too young—but we can nurture her first."
Lin Lixin pondered for a moment.
Rayman is a 2D platformer with a style that is quite different from the other two games.
If they can develop it, it will fill a gap in their game lineup.
"Let Michelle learn from the Guillermot brothers first."
The Ubisoft owned by the Guillermo del Toro brothers was not the same as the later capitalized Ubisoft.
Ubisoft today is a legitimate group of game developers.
The five Guillermot brothers lived and ate in the castle with a group of developers.
This kind of environment is perfect for nurturing new talent.
"Understood."
February.
EA's new game has arrived as scheduled.
A work that has been promoted and released more than half a year in advance.
Fallout is an original IP created by Interplay, a wholly-owned subsidiary.
As its name suggests, this is a story about nuclear war.
After the Earth's oil reserves were depleted, a war broke out between the Red and Blue factions to compete for oil in the Eastern Pacific.
This war ultimately triggered a full-scale nuclear war, which destroyed human civilization.
The story takes place in the wasteland of a post-war world.
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Logically speaking, such a conventional RPG should not cause much of a stir.
But reality exceeded everyone's expectations.
The game immediately attracted the attention of various gaming media outlets upon its release.
The reason is very simple —
"It even supports the latest VGA graphics cards!"
This means that after D00M, PC has finally welcomed the second video game that supports 256 colors!
Unlike DOOM, the game itself provides a DOS command-line-based selection interface at the start.
Players can choose different rendering options based on their display system to use different display modes.
Even players without a VGA graphics card can choose EGA or CGA to play normally, without having to spend a lot of money to buy an expensive graphics card like in DOOM.
Of course, if VGA mode is not used, both 256 colors and 3D rendering will be replaced by a lower-poly version.
To get the full gaming experience, you still need to purchase a graphics card, just like with D00M.
This move was truly ingenious.
While ensuring a low barrier to entry, this game also achieves a graphical ceiling comparable to D00M.
Coupled with the hype of being the world's first 256-color role-playing PC game, Fallout's sales performance was very good.
In the first week alone, it achieved an outstanding sales volume of over 5 units.
In addition to this surprising achievement, Tripp also got his wish and received a 3D rendering tool developed by Bethesda.
With this, EA's plan to turn a series of sports games into 3D could officially begin.
GAMENOVA.
Lin Lixin stared in surprise at the game screen, which was presented from a top-down perspective.
Although the UI is rudimentary, it is covered with a uniform, rusty, brass-like material, and the overall visual performance is surprisingly good.
The overall gameplay framework resembles a strategy game designed based on the Fire Emblem system.
However, its core system is a completely new tabletop RPG-style mechanism.
"SPECIAL system?"
This unique attribute panel is definitely the most classic representation of the Fallout series besides BB-Boy.
"Special" means unique.
And it truly lives up to its name.
Unlike the more popular DND system today, each letter in SPECIAL represents an attribute.
Strength
Perception
Endurance
Charisma
Intelligence
Agility
Luck
Different skill point allocations will bring players completely different gaming experiences.
After a brief trial, this game is quite different from the Fallout game that Lin Lixin is truly familiar with.
At most, they can only be seen as completely different works with the same worldview.
Its core is still based on the RPG strategy game.
What truly propelled Fallout to new heights was the bankruptcy of Interplay after three generations of poor management, which led to the transfer of the IP to Bethesda.
Bethesda's first project after taking over the IP was called Fallout: New Vegas.
Logically speaking, Fallout should have been released in the 90s, and the post-apocalyptic work from the 80s should have been Wasteland.
"Fallout was supposed to be the spiritual successor to the Wasteland series IP."
"Uh-huh?"
Lin Lixin habitually opened the game's developer information, only to encounter an unexpected old acquaintance.
"BetX? So early?"
Bethesda's logo is placed right after Interplay's.
EBE